sc2_datasets.replay_parser.tracker_events.events.unit_owner_change¶
Classes¶
UnitOwnerChange holds some detail information about how the unit position |
Module Contents¶
- class UnitOwnerChange¶
Bases:
sc2_datasets.replay_parser.tracker_events.tracker_event.TrackerEventUnitOwnerChange holds some detail information about how the unit position was changing during the game.
- Parameters:
controlPlayerId (int) – Specifies the information about player id who made the unit in the game.
id (int) – Specifies the ID of an event which corresponds to its name.
loop (int) – Specifies the game loop number (game-engine tick) when at which the event occurred.
unitTagIndex (int) – Specifies a pointer for a specific unit which was doing some changes.
unitTagRecycle (int) – There is no specific information about this parameter.
upkeepPlayerId (int) – Specifies an id number of player who was having the control of the unit in the game.
- controlPlayerId: int¶
- id: int¶
- loop: int¶
- unitTagIndex: int¶
- unitTagRecycle: int¶
- upkeepPlayerId: int¶
- static from_dict(d: dict[str, int]) UnitOwnerChange¶
Static method returning initialized UnitOwnerChange class from a dictionary. This helps with the original JSON parsing.
- Parameters:
d (dict) – Specifies a dictionary as available in the JSON file that is a result of pre-processing some .SC2Replay file.
- Returns:
Returns an initialized UnitOwnerChange class.
- Return type: